surface refinement step, a minimum and a maximum levels of refinement are specified. If a cell intersects the geometric surface at an angle greater than the resolve feature angle the maximum level of refinement is applied to this cell. Otherwise, the minimum level is applied.
If this checkbox is ticked then all the faces that intersect a geometric surface are put in a facezone. If it is not ticked, then the geometric surface is checked. If it has a facezone only and no cellzone, then the faces that intersect the geometric surface are put in a facezone. If the geometric surface has both facezone and cellzone, then faces are removed if they are between the same cellzone or on the boundary.
This is used to determine if surface normals are the same or opposite. A default value for it would be the resolve feature angle.
This value will tell the engine how much imbalance between the processors is tolerated. Setting this to 0 will force the engine to balance the loads between the processors.
Some options related to point snapping onto a geometric surface are specified.
This is the maximum number of iterations for the snapping process. More iterations mean better quality but at the expense of computational time.
Specifies the number of iterations for mesh smoothing to make the mesh conforming to the surface.
This defines the relative distance from the surface along which the engine would look for points to snap onto the surface. It is defined as a ratio of the length scale of the cell and its minimum value is 1.
This specifies the number of relaxation iterations for snapping.
This identifies the iterations limit for snapping points onto the features of a geometric surface.
Tick this checkbox when dealing with a multi-region mesh so that features between multiple surfaces are captured.
The options related to the Layering process are defined here.
By ticking this checkbox, the lengths defined in the layering section are defined relative to the length scale of the grid cell over which the layer is being constructed. Not ticking the checkbox makes the lengths defined absolute.
This specifies the default global ratio of the geometric progression defining the boundary layer. This value is overwritten by the expansion ratio defined per surface in the layering section.
This is the default global thickness of the final layer of any boundary layer. Also, this value is overwritten by the final layer thickness defined per surface in the layering section.
This is the default global minimum allowable thickness of any boundary layer. Also, this value is overwritten by the min thickness defined per surface in the layering section.
This specifies the maximum angle of a surface features after which the meshing engine does not add a layer at this location. Increasing this value (say to 180 degrees) is suitable to have layers over sharp corners.
If the angle between a patch's extrusion direction and its neighbor's exceeds this value, then point sliding on the patch is allowed. The default value is one half of the feature angle.
The global maximum number of relaxation iterations.
Up to this number of iterations, the meshing engine will iterate to satisfy the quality criteria. After this number of iterations, if a quality criterion is not satisfied, the engine would use the corresponding relaxation value defined in the quality section.
This specifies the number of iterations required to smooth the surface normals.
Specifies the number of iterations for smoothing the directions of mesh motion.
Specifies the number of iterations to smooth the layer thickness over a patch.
Specifies a limit for the ratio of a layer's face area to its thickness over which the engine will not add a layer to this face so as to avoid highly warped cells.
If the ratio between a layer's thickness and the medial distance exceeds this value, then the engine reduces the layer growth.
This specifies the minimum angle for medial axis point selection.
Specifies a buffer region where the number of layers is gradually decreased. If this value is set to less than 0, a terminated layer is stopped right away.
The maximum number of iterations for the layer addition algorithm.
This specifies the number of layers whose extrusion is cancelled because they are close to features and/or patches where layers are not grown. This is used as a transition between regions of no layers and regions of full number of layers.
Some global quality criteria are defined here.
This specifies the maximum allowable face non-orthogonality angle which is defined as the angle between the actor connecting the centers of two adjacent cells and their common face normal.
This specifies the maximum allowable skewness of a boundary face.
This specifies the maximum allowable skewness of an internal face.
This specifies the maximum allowable cell concavity in degrees.
The minimum allowable face flatness which is the ratio between the face's projected area and its actual area.
This specifies the minimum allowable cell volume.
The minimum allowable tetrahedra cells quality.
The minimum allowable face area. If it is set to a negative value, then all face areas are accepted.
The minimum face twist which is calculated as the dot product of face normal and the face centre triangles normal.
The minimum allowable cell determinant. A value of 1 corresponds to a Hexahedron.
The minimum allowable face interpolation weight.
When a cell's points are snapped to a surface, if the new volume is larger than this ratio multiplied by the old volume then this cell is deleted. If the ratio is set to a negative value, the cell is always deleted.
The minimum allowable triangle twist which is the dot product of consecutive triangle normals resulting from face-centre decomposition.
This specifies the number of smoothing (error distribution) iterations.
This represents the amount of scaling back the displacement at error points.